 # Skyline Problem

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Given n buildings on a two-dimensional plane, find the skyline of these buildings.

Each building on the two-dimensional plane has a start and end x-coordinates, and a y-coordinate height. Skyline is defined as a unique representation of rectangular strips of different heights which are created after the overlap of multiple buildings on a two-dimensional plane.

The following picture demonstrates some buildings on the left side and their skyline on the right.

Example

Input:

5

2 9 10

3 7 15

5 12 12

15 20 10

19 24 8

Output:

2 10

3 15

7 12

12 0

15 10

20 8

24 0

From the image referenced above, we see the blue building at the start and the corresponding red dot in the right image at (2,10). The next change in skyline occurs at an x coordinate of 3 with the red building coming up at the height of 15, so in the output, the next line is printed as 3 15. Similarly, all the buildings are traversed to find the output as given in the sample output section.

Notes

Input Parameters: The input of buildings is given in a two-dimensional integer array format. The outer array contains multiple buildings where each building is an array of integers of size 3. The first integer represents the start coordinate of the building, the second integer represents the end coordinate of the building and the third integer represents its height.

Output: Return a two-dimensional integer array. The outer array has different rectangular strips, each element is an array of size two. The first element in the inner array is the x coordinate of the strip and the second element is the y coordinate of the strip (red dots in the image above).

Constraints:

• 1 <= n <= 10^5
• 1 <= x, y, height <= 2 * 10^9

### 1) optimal_solution.java

A BuildingIndex class is defined in the solution consisting of three members:

• index: it is the value of x-coordinate of the potential skyline point.
• startEnd: it is a character that denotes if this particular index is a start point or an end point of the building.
• height: it is the height of the building.

A priority queue named priorityQ is created. All the start and end points of all the buildings as objects of BuildingIndex class are added in this queue with the following insertion constraints:

• A lower value of index gets priority.
• If the index values are the same, 'start' point gets priority.
• If two buildings are starting at the same index, then BuildingIndex with higher height gets priority.
• If two buildings are ending at the same index, then BuildingIndex with smaller height gets priority.

A binary search tree named heightCountQ is created which stores the count of heights ordered by the heights of buildings.

Also, a variable named maxHeight is initialized with 0 which stores the current max height of the skyline.

Now pop elements from the priorityQ, one by one, till it is empty.

• If the popped element is the starting index, then check
• If it is greater than maxHeight, if so add the start index and height pair to the ans list.
• If the popped element is the end index, then check if it was the maxHeight till now, if yes, then update the ans list with the current index and height from the next tallest building from the heightCountQ. And decrease the count in heightCountQ, if the count is 1, then the node is removed from the tree.

Time Complexity:

Sorting all the buildings as per the given constraints in the description would take O(2n*log(2n)), where n is the number of buildings in the given array and 2*n is the BuildingIndex. Also maintaining the count of heights take O(n*log(n)), since each insertion and deletion is O(log(n)) in a BST.

So, the total time complexity is O(n*log(n)).

Auxiliary Space Used:

The priorityQ and heightCount both require O(n) auxiliary space to store n buildings. So, total auxiliary space complexity is O(n).

Space Complexity:

Input and output arrays both require 3*n and 2*n amount of space respectively. Total space complexity including auxiliary space comes out to be O(n).

``````
// -------- START --------

public static class BuildingIndex {
int index;
char startEnd;
Integer height;

public BuildingIndex(int index, char startEnd, int height) {
this.index = index;
this.startEnd = startEnd;
this.height = height;
}

@Override
public String toString() {
return index + " " + startEnd + " ";
}
}

public static List> findSkyline(List> buildings) {

List> ans = new ArrayList<>();
int numOfBuildings = buildings.size();
TreeSet priorityQ = new TreeSet<>(new Comparator() {
@Override
public int compare(BuildingIndex o1, BuildingIndex o2) {
if (o1.index != o2.index) {
return o1.index - o2.index;
}
if (o2.startEnd != o1.startEnd) {
// start index is higher priority than end index
if (o2.startEnd == 'e') {
return -1;
} else {
return 1;
}
}
// If two buildings start at the same point, then building with higher height should be higher priority.
if (o1.startEnd == 's') {
return o2.height - o1.height;
}
// If two buildings end at the same point, then building with smaller height should be looked at first.
else {
return o1.height - o2.height;
}
}
});

// Creating the priority queue of starting and end indices of all buildings
for (List building : buildings) {
BuildingIndex buildingIndex1 = new BuildingIndex(building.get(0), 's', building.get(2));
BuildingIndex buildingIndex2 = new BuildingIndex(building.get(1), 'e', building.get(2));
}

// A map (heightCountQ) which keeps track of all buildings so far in decreasing order of their heights.
TreeMap heightCountQ = new TreeMap<>();
heightCountQ.put(0, 1);
Integer maxHeight = 0;

while (!priorityQ.isEmpty()) {
BuildingIndex buildingIndex = priorityQ.pollFirst();
// starting index signifies start of a buiding, so check if highest.
if (buildingIndex.startEnd == 's') {
heightCountQ.putIfAbsent(buildingIndex.height, 0);
heightCountQ.put(buildingIndex.height, heightCountQ.get(buildingIndex.height) + 1);
// if tallest buiding detected then update the skyline.
if (buildingIndex.height > maxHeight) {
ArrayList list = new ArrayList<>();
maxHeight = buildingIndex.height;
}
}
// end index signifies end of a buiding, so remove it from the heightCountQ, and update skyline if highest.
else {
if (heightCountQ.get(buildingIndex.height) == 1) {
heightCountQ.remove(buildingIndex.height);
} else {
heightCountQ.put(buildingIndex.height, heightCountQ.get(buildingIndex.height) - 1);
}
// update skyline, if tallest buiding ends.
if (maxHeight.equals(buildingIndex.height)) {
ArrayList list = new ArrayList<>();
Map.Entry val = heightCountQ.pollLastEntry();
if (!maxHeight.equals(val.getKey())) {
}

heightCountQ.put(val.getKey(), val.getValue());
maxHeight = val.getKey();
}
}
}
return ans;
}

// -------- END --------
``````

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